Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Loading page content
Assassin | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Dark Elf · First Class
Assassin
Assassin is a first class rogue path in the Dark Elf tree. It inherits a physical baseline from Dark Fighter: STR 41, DEX 34, CON 32. Key combat baseline: HP 107, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 342, Cast. Speed 226, Speed 139.
Target HP detailsParam 1: -18 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -18, Ticks 5
Lv 20
Lv 1MAX
10
2 800
Spellbook: PoisonPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleAntonioShopTalking Island VillageArenShopGludin Village+31 more shop sources
9s
Max rank learned at Lv 242 skills · Total SP 10 000
HP Drain detailsPower 46: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 46, Absorb 20%
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 977, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
Physical Power detailsParam 1: 868 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 868, Coef 15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
Physical Power detailsParam 1: 217 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 217, Coef 15
Target HP detailsParam 1: -17 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -17, Ticks 5
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
Physical Power detailsParam 1: 391 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 391, Coef 15