RACE & PROFESSIONS
Human
- Classes
- 29
- Final paths
- 11
Humans have the widest class tree in Interlude: tanks, archers, daggers, melee specialists, mages, summoners, healers and buffers. Fighter and Mystic are separate starting paths, each leading to a different set of jobs.
Choose the role you want in a group: Warlord controls polearm pulls, Bishop focuses on healing, and Necromancer combines offensive magic with summons and debuffs. Your first transfer should lead toward the profession you actually want to play.
Human Fighter
FighterStart here for Warrior, Knight or Rogue, then specialize in melee damage, tanking, bows or daggers.
- STR
- 40
- DEX
- 30
- CON
- 43
- INT
- 21
- WIT
- 11
- MEN
- 25
- HP
- 126
- MP
- 38
- P. Atk
- 4
- M. Atk
- 3
- Atk. Speed
- 330
- Cast. Speed
- 213
Human Mystic
MysticChoose Wizard for offensive magic or summoning, or Cleric for healing and buffs.
- STR
- 22
- DEX
- 21
- CON
- 27
- INT
- 41
- WIT
- 20
- MEN
- 39
- HP
- 99
- MP
- 59
- P. Atk
- 2
- M. Atk
- 7
- Atk. Speed
- 303
- Cast. Speed
- 333
Class progression
Open a class to explore its skills- Base classLv 1
- 1st classLv 20
- 2nd classLv 40
- 3rd classLv 76