Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
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Artisan | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Dwarf · First Class
Artisan
Artisan is a first class warrior path in the Dwarf tree. It inherits a physical baseline from Dwarven Fighter: STR 39, DEX 29, CON 45. Key combat baseline: HP 129, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 327, Cast. Speed 316, Speed 125.
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 30.
P Block Act
Physical Power detailsParam 1: 30 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 30, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 33.
P Block Act
Physical Power detailsParam 1: 33 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 33, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 35.
P Block Act
Physical Power detailsParam 1: 35 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 35, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 90. Over-hit possible.
Physical Power detailsParam 1: 90 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 90, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 97. Over-hit possible.
Physical Power detailsParam 1: 97 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 97, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 105. Over-hit possible.
Physical Power detailsParam 1: 105 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 105, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 41.
P Block Act
Physical Power detailsParam 1: 41 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 41, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 44.
P Block Act
Physical Power detailsParam 1: 44 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 44, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 48.
P Block Act
Physical Power detailsParam 1: 48 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 48, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 123. Over-hit possible.
Physical Power detailsParam 1: 123 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 123, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 132. Over-hit possible.
Physical Power detailsParam 1: 132 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 132, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 143. Over-hit possible.
Physical Power detailsParam 1: 143 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 143, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 55.
P Block Act
Physical Power detailsParam 1: 55 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 55, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 59.
P Block Act
Physical Power detailsParam 1: 59 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 59, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 64.
P Block Act
Physical Power detailsParam 1: 64 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 64, Coef 15
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Summon detailsParam 1: Mechanic Golem A (main value).Param 2: 85 (server-side coefficient).Param 3: Crystal D.Param 4: 4.Param 5: 1200.Summon:Mechanic Golem A / 85 / Crystal D / 4 / 1200
28
1
49
13 000
Blueprint: Summon Mechanic GolemPurchasable via NPC shop:AlexisShopTown of AdenAltairShop
Strike multiple enemies while equipping a pole-arm. Power 165. Over-hit possible.
Physical Power detailsParam 1: 165 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 165, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 177. Over-hit possible.
Physical Power detailsParam 1: 177 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 177, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 191. Over-hit possible.
Physical Power detailsParam 1: 191 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 191, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 73.
P Block Act
Physical Power detailsParam 1: 73 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 73, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 79.
P Block Act
Physical Power detailsParam 1: 79 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 79, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 84.
P Block Act
Physical Power detailsParam 1: 84 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 84, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 219. Over-hit possible.
Physical Power detailsParam 1: 219 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 219, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 235. Over-hit possible.
Physical Power detailsParam 1: 235 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 235, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 251. Over-hit possible.
Physical Power detailsParam 1: 251 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 251, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 96.
P Block Act
Physical Power detailsParam 1: 96 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 96, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 102.
P Block Act
Physical Power detailsParam 1: 102 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 102, Coef 15
A stunning blow that inflicts great pain. Target is dazed. The target cannot be stunned, shocked or dazed again while this is in effect. An equipped blunt weapon is required to use this skill. Over-hit possible. Power 109.
P Block Act
Physical Power detailsParam 1: 109 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 109, Coef 15
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 11 Crystal: D-Grade. While active, 15% of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Summon detailsParam 1: Mechanic Golem B (main value).Param 2: 85 (server-side coefficient).Param 3: Crystal D.Param 4: 4.Param 5: 1200.Summon:Mechanic Golem B / 85 / Crystal D / 4 / 1200
Strike multiple enemies while equipping a pole-arm. Power 287. Over-hit possible.
Physical Power detailsParam 1: 287 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 287, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 306. Over-hit possible.
Physical Power detailsParam 1: 306 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 306, Coef 15
Strike multiple enemies while equipping a pole-arm. Power 326. Over-hit possible.
Physical Power detailsParam 1: 326 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 326, Coef 15