Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Orc Monk is a first class rogue path in the Orc tree. It inherits a physical baseline from Orc Fighter: STR 40, DEX 26, CON 47. Key combat baseline: HP 133, MP 39, P.Atk 4, M.Atk 2, Atk. Speed 318, Cast. Speed 226, Speed 124.
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 105. Over-hit possible.
Physical Power detailsParam 1: 105 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 105, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 113. Over-hit possible.
Physical Power detailsParam 1: 113 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 113, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 123. Over-hit possible.
Physical Power detailsParam 1: 123 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 123, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 45.
P Block Act
Physical Power detailsParam 1: 45 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 45, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 49.
P Block Act
Physical Power detailsParam 1: 49 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 49, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 53.
P Block Act
Physical Power detailsParam 1: 53 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 53, Coef 15
The spirit of the wolf possesses you, temporarily increasing Accuracy and Speed when using hand-to-hand combat weapons. An equipped hand-to-hand combat weapon is required to use this skill.
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 143.
Physical Power detailsParam 1: 143 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 143, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 154.
Physical Power detailsParam 1: 154 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 154, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 166.
Physical Power detailsParam 1: 166 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 166, Coef 20
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 143. Over-hit possible.
Physical Power detailsParam 1: 143 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 143, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 154. Over-hit possible.
Physical Power detailsParam 1: 154 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 154, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 166. Over-hit possible.
Physical Power detailsParam 1: 166 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 166, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 62.
P Block Act
Physical Power detailsParam 1: 62 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 62, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 66.
P Block Act
Physical Power detailsParam 1: 66 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 66, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 72.
P Block Act
Physical Power detailsParam 1: 72 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 72, Coef 15
The spirit of the bear possesses you, temporarily increasing P. Atk. and critical attack power when using hand-to-hand combat weapons. Speed is decreased while the effect lasts. An equipped hand-to-hand combat weapon is required to use this skill.
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 193.
Physical Power detailsParam 1: 193 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 193, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 207.
Physical Power detailsParam 1: 207 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 207, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 222.
Physical Power detailsParam 1: 222 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 222, Coef 20
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 193. Over-hit possible.
Physical Power detailsParam 1: 193 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 193, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 207. Over-hit possible.
Physical Power detailsParam 1: 207 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 207, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 222. Over-hit possible.
Physical Power detailsParam 1: 222 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 222, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 83.
P Block Act
Physical Power detailsParam 1: 83 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 83, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 89.
P Block Act
Physical Power detailsParam 1: 89 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 89, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 96.
P Block Act
Physical Power detailsParam 1: 96 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 96, Coef 15
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 256.
Physical Power detailsParam 1: 256 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 256, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 274.
Physical Power detailsParam 1: 274 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 274, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 293.
Physical Power detailsParam 1: 293 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 293, Coef 20
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 256. Over-hit possible.
Physical Power detailsParam 1: 256 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 256, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 274. Over-hit possible.
Physical Power detailsParam 1: 274 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 274, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 293. Over-hit possible.
Physical Power detailsParam 1: 293 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 293, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 110.
P Block Act
Physical Power detailsParam 1: 110 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 110, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 118.
P Block Act
Physical Power detailsParam 1: 118 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 118, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 126.
P Block Act
Physical Power detailsParam 1: 126 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 126, Coef 15
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 334.
Physical Power detailsParam 1: 334 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 334, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 357.
Physical Power detailsParam 1: 357 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 357, Coef 20
Discharges a powerful force attack on a distant enemy. An equipped hand-to-hand combat weapon is required to use this skill. Capable of critical attack. Power 380.
Physical Power detailsParam 1: 380 (skill power).Param 2: 20 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 380, Coef 20
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 501.
Physical Power detailsParam 1: 501 (skill power).Param 2: 25 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 501, Coef 25
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 535.
Physical Power detailsParam 1: 535 (skill power).Param 2: 25 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 535, Coef 25
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 570.
Physical Power detailsParam 1: 570 (skill power).Param 2: 25 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 570, Coef 25
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 334. Over-hit possible.
Physical Power detailsParam 1: 334 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 334, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 357. Over-hit possible.
Physical Power detailsParam 1: 357 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 357, Coef 15
Strikes target with a fist of iron. An equipped fist weapon is required to use this skill. Power 380. Over-hit possible.
Physical Power detailsParam 1: 380 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 380, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 144.
P Block Act
Physical Power detailsParam 1: 144 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 144, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 153.
P Block Act
Physical Power detailsParam 1: 153 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 153, Coef 15
Damage inflicted stuns enemy into a state of shock. An equipped hand-to-hand combat weapon is required to use this skill. Over-hit is possible. Power 163.
P Block Act
Physical Power detailsParam 1: 163 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 163, Coef 15