Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
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Dark Fighter | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Dark Elf · Base Class
Dark Fighter
Dark Fighter is a base class warrior path in the Dark Elf tree. It inherits a physical baseline from Dark Fighter: STR 41, DEX 34, CON 32. Key combat baseline: HP 107, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 342, Cast. Speed 226, Speed 139.
Spellbook: Defense AuraPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleAntonioShopTalking Island VillageArenShopGludin Village+31 more shop sources
Spellbook: Attack AuraPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleAntonioShopTalking Island VillageArenShopGludin Village+31 more shop sources
6s
Max rank learned at Lv 157 skills · Total SP 11 450
HP Drain detailsPower 22: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 22, Absorb 20%
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 210.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 210, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 187. Over-hit possible.
Physical Power detailsParam 1: 187 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 187, Coef 15
Gathers power for a fierce strike. Used when equipped with a sword or blunt weapon. Over-hit is possible. Power 70.
Physical Power detailsParam 1: 70 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 70, Coef 15