Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Abyss Walker is a second class rogue path in the Dark Elf tree. It inherits a physical baseline from Dark Fighter: STR 41, DEX 34, CON 32. Key combat baseline: HP 107, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 342, Cast. Speed 226, Speed 139.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5479.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Backstab:Power 5479, Rate parameter 300
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3653.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 3653, Rate parameter 150
Attempts a potentially deadly attack. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 5479.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 5479, Rate parameter 200
HP Drain detailsPower 108: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 108, Absorb 20%
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
Physical Power detailsParam 1: 1218 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 1218, Coef 15
Target HP detailsParam 1: -34 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -34, Ticks 5