
Start in Lineage 2 Chronicle 1 with a clear plan for class paths, XP and SP, village quests, hunting and adena.
Chronicle 1 begins with a race and a base class, but that choice is the start of a profession path. The first profession milestone is level 20, followed by a second at level 40. Before choosing a character for its first few attacks, inspect where its path leads: do you want to protect a party, deal damage from range, cast spells, support others, or build an economic role? The C1 class catalogue makes those later options visible. A comfortable start matters, but the playstyle you will still enjoy after a transfer matters more.
Equip your starting items, meet the local trainers, and check which nearby quests match your character. A short quest can add a useful objective to the creatures you already need to fight; its reward may be more valuable than the same amount of unplanned hunting. Starter NPCs and objectives differ between races, so there is no reliable one-size-fits-all checklist. Open the C1 quest record before travelling for a named objective, and return to the correct NPC when a step is complete.
Experience points raise your level. Skill points are a resource for learning many new skills once their level requirements are met. Reaching a milestone therefore does not mean every available ability has been learned. Look at your class's C1 skill progression, then spend SP on abilities that help your next few sessions: damage, survival, or support according to your role. This keeps your plan tied to actual learn levels instead of a later chronicle's skill list.

A monster with a larger XP reward is not automatically the better target. Count the time spent killing it, recovering HP or MP, replacing shots and potions, and reaching the area. A safer group of suitable creatures can produce steadier progress than a dangerous target that forces long rests. Check recorded mob levels and locations, watch for aggressive neighbours, and change course when the cost of a fight outweighs its reward. These are planning questions, not a promised XP-per-hour ranking.
A weapon upgrade is only part of your budget. Shots, healing supplies and travel also consume adena, and some characters need arrows or more frequent MP recovery. Compare the full cost of using equipment before spending everything on one purchase. Quest rewards, drops, player trades and crafting can each change what is practical, but market prices depend on the server. Use the C1 item and recipe records to identify what exists; treat a player's asking price as a local offer rather than a universal rule.
Once nearby targets and quests stop fitting your level, choose the next area using its monsters, travel route and available objectives rather than following a fixed speed-leveling script. A party can make harder encounters manageable when its members coordinate targets and support each other. A clan can also help you find companions and exchange materials over time. For your next decision, compare C1 locations, quests and class tools together; no single route suits every class, group or server.