Life Stones, gemstones, random bonuses and trading restrictions.
Eligible C–S weapons can be augmented at blacksmiths outside racial starting villages and Gludin. Bring a level-appropriate Life Stone: C/B weapons need D gemstones; A/S weapons need C gemstones.
Augmented weapons cannot be transferred, clan-stored, exchanged by Mammon or combined into dual swords. Personal storage, enchanting and adding an SA remain possible. Paid removal restores transferability and preserves the existing SA and enchantment.
The operation succeeds at 100%; the rolled bonus is random. Possible base-stat increases are STR, CON, INT and MEN. Combat statistics and active, passive or chance skills are other outcomes. The bonus is inactive when the weapon grade exceeds your Expertise. Shadow weapons are ineligible.
Select the weapon, then the Life Stone, then the required gemstones in the augmentation window. Check the stone’s character-level requirement before buying it. Inspect the resulting bonus before deciding to keep it: an active skill, passive effect and chance-triggered effect work differently. Budget for removal as well as another attempt if you want to reroll.