Temporary equipment that can help with early gearing.
Shadow weapons have a finite duration that drains while equipped. They disappear when it reaches zero. Repeatedly equipping them, or logging in and out with one equipped, consumes additional duration. They cannot be enchanted, augmented, crystallized or given a special ability. Trading is restricted; personal warehouse storage is allowed.
The first class transfer awards a D-grade exchange coupon; the second awards a C-grade coupon. Exchange the coupon with a class grand master. Town weapon merchants also offer eligible B/C shadow weapons, with availability depending on character level. Coupon weapons have a shorter lifespan than the shop equivalents.
Unequip when hunting stops. Plan a replacement before duration expires; reserve enchant or SA investments for permanent equipment.