
Plan a C1 clan from its first shared hunts through warehouse access, upgrade costs and the recorded level 4 and 5 quest milestones.
Historical C1 rules allow a character around level 10 to create a clan through an appropriate master NPC. The useful first decision is what members will do together: form hunting parties, pool crafting materials or prepare for later PvP. Agree on leadership, invitations and who may handle shared resources before collecting members. A clan name alone does not solve coordination or trust.
The original C1 structure increases clan capacity and unlocks features as the clan level rises. Level 1 adds shared storage; later stages enable hall access, titles and emblem, siege participation and alliances. These are goals for the group, not automatic character-level rewards. The historical costs below give planning scale; confirm actual SP, adena and feature gates with your server's clan NPC.
| Clan level | Historical planning requirement | Notable unlock |
|---|---|---|
| 1 | 30,000 SP and 650,000 adena | Clan warehouse |
| 2 | 150,000 SP and 2,500,000 adena | Clan hall access |
| 3 | 500,000 SP and Proof of Blood | Titles and emblem |
| 4 | Proof of Clan Alliance quest and 1,400,000 SP | Siege participation |
| 5 | Pursuit of Clan Ambition quest | Alliance access |
The native C1 quest catalogue contains Proof of Clan Alliance and Pursuit of Clan Ambition. Their listed character entry levels are 40 and 45 respectively; that is not the clan's level. Read the linked quest record for prerequisites and steps before asking members to travel. The historical upgrade order puts these quests at the level 4 and 5 clan milestones.
| C1 quest record | Character entry level | Clan milestone |
|---|---|---|
| Proof of Clan Alliance | 40 | Level 4 preparation |
| Pursuit of Clan Ambition! | 45 | Level 5 preparation |
The C1 item record includes , and the native drop catalogue lists it on the level 60 Bloody Queen. That is a different problem from paying an early upgrade fee. Inspect the mob record, organize appropriate members and check the real drop rules on your server. A possible drop entry does not mean a guaranteed item from one kill.
| Recorded C1 monster | Level | Relevant item |
|---|---|---|
| Bloody Queen | 60 |
Shared storage makes group crafting and equipment loans easier, but it requires trust and a record of what belongs to whom. Decide who deposits rare materials, who may remove them, and what happens when a member leaves. Keep ordinary party supplies separate from materials reserved for a specific recipe. A simple inventory plan can prevent more friction than another upgrade level solves.
Plan SP, adena, travel and quest time together. A high clan level is not useful if members cannot afford their normal equipment and consumables afterward. Track which materials the crafters need, compare hunting routes with the group and set a date to revisit the next milestone. The best upgrade pace is the one the clan can sustain while its members continue progressing.