
Compare the Scavenger and Artisan paths, then plan spoil targets, recipes and material costs in Chronicle 1.
Dwarven Fighter branches toward Scavenger or Artisan at the first profession milestone. Scavenger develops the resource-gathering side and leads toward Bounty Hunter; Artisan develops item production and leads toward Warsmith. Both still have to level and fight. The difference is what you hope to bring home or create with the materials gathered by a character or party. Choose the path whose repeated work sounds enjoyable, not only the final class name.
| Path | Main economic focus | Question to ask |
|---|---|---|
| Scavenger to Bounty Hunter | Extra materials from suitable monsters | Do I enjoy choosing targets for their resources? |
| Artisan to Warsmith | Recipes, ingredients and production | Do I enjoy collecting inputs and planning output? |
For a Scavenger, the best target is not always the monster with the highest ordinary XP or common drop. Check which creatures have the material you need in the C1 monster records, then weigh their level, location and the cost of defeating them. The
Spoil and
Sweeper sequence is useful only when applied and completed on an eligible target. If the desired material is rare or the camp is expensive to reach, test a small sample before committing to a long farming plan.
An Artisan needs the relevant recipe or learned production ability and the required ingredients. Inspect the C1 recipe record for its output and material list before buying inputs. Count what is already in storage, what can be gathered with a party and what must be purchased. A crafted item is valuable when the total input and effort make sense for your server; the existence of a recipe alone does not establish a profit margin.
A group hunting suitable monsters may give the Scavenger a steady chance to gather materials while the rest of the party gains XP and normal drops. An Artisan can turn a planned collection of ingredients into gear or consumables for the group. Agree on ownership of spoil, ordinary loot and recipe inputs before a long session. The economic role works best when everyone understands how its extra rewards fit the party's shared goals.
Dwarves still need usable weapons, armor, shots and travel money. A gathering route that yields attractive materials but leaves the character unable to sustain fights may be a poor personal progression plan. Compare monster level with your current equipment and skills, and reserve enough adena to return to the same camp. If you rely on a party for harder targets, plan a solo fallback for days when nobody is available.
A Scavenger or Artisan at level 20 is an early version of a longer class path. Look ahead to Bounty Hunter or Warsmith at level 40, inspect the destination skills and transfer quests, then decide what materials or recipes are worth saving. C1 records matter here: later chronicles can add items and crafting options that do not exist in the C1 catalogue. Build the plan around items your chosen chronicle actually contains.