Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Deluxe Chest Key - Grade 3 (ID 6667) is a Lineage 2 Interlude CRYSTAL_FREE-grade other item. Opens a level 30~39 treasure chest with a success rate of 100%. When opening a higher level treasure chest, the success rate will decrease. However, the success rate will be the same for receiving an item as a reward.
Price
352
Material
Steel
Weight
10
Availability
DropTradeDestroy
Where to get it
Acquisition
21 sources
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Data provenanceIL-REF-2026.08.1
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This label describes the technical basis, transformations and validation level of the displayed record.
Chronicle
Interlude
Record
Deluxe Chest Key - Grade 3 6667
Dataset
IL-REF-2026.08.1
Technical basis
Game server/datapack files and game-client files, normalized into chronicle-specific reference datasets
Field lineage
Identity, labels and icons are client-compatible reference fields; prices, crafting and acquisition links require server-oriented evidence
Display mode
Normalized item values and linked acquisition data
Chance, quantity and average per kill are base x1 values. Open Details for stats, skills and other loot.
Densest spot compares recorded mobs per area across this source list. The count is for that monster in its densest known area, not its total population. Terrain and respawn time are not included.