Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
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Swordsinger | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Elf · Second Class
Swordsinger
Swordsinger is a second class support path in the Elf tree. It inherits a physical baseline from Elf Fighter: STR 36, DEX 35, CON 36. Key combat baseline: HP 113, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 345, Cast. Speed 249, Speed 143.
Used to inflict damage to surrounding enemies while fleeing.
Physical Power:Power 432
Flee is separate from physical damageThese are native flee-handler parameters, not the skill's final chance or damage.Target eligibility, resistance and parameter interpretation require the chronicle's runtime handler.Sword Symphony uses different effects across chronicles; do not substitute High Five silence for earlier flee.Run Away:Parameter 1: 30 · Parameter 2: 20
Lv 72
Lv 5MAX
120
1 330 000
-
60s
Max rank learned at Lv 748 skills · Total SP 19 520 000
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Continuous singing consumes additional MP.