Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
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Necromancer | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Human · Second Class
Necromancer
Necromancer is a second class wizard path in the Human tree. It inherits a caster-oriented baseline from Human Mystic: INT 41, WIT 20, MEN 39. Key combat baseline: HP 99, MP 59, P.Atk 2, M.Atk 7, Atk. Speed 303, Cast. Speed 333, Speed 121.
Transfers one's pain to the enemy. The lower one's HP, the greater its power. Power 108.
Death Link scalingEffective power scales with current HP: lower HP means higher power.L2J reference formula: Effective Power = Base Power × (2 - CurrentHP/MaxHP).1% HP: 214 power.5% HP: 210 power.10% HP: 205 power.50% HP: 162 power.100% HP: 108 power.Death Link:1% HP: 214 power
5% HP: 210 power
10% HP: 205 power
50% HP: 162 power
100% HP: 108 power
Flee is separate from physical damageThese are native flee-handler parameters, not the skill's final chance or damage.Target eligibility, resistance and parameter interpretation require the chronicle's runtime handler.Sword Symphony uses different effects across chronicles; do not substitute High Five silence for earlier flee.Run Away:Parameter 1: 30 · Parameter 2: 20
Flee is separate from physical damageThese are native flee-handler parameters, not the skill's final chance or damage.Target eligibility, resistance and parameter interpretation require the chronicle's runtime handler.Sword Symphony uses different effects across chronicles; do not substitute High Five silence for earlier flee.Run Away:Parameter 1: 30 · Parameter 2: 20
Summons Cursed Man from a corpse. Consumes 3 Crystals: Grade C during summoning, and 4 additional Crystals will be consumed at a regular interval for 4 times. Also, 15% of acquired Exp. will be consumed.
Consume Body
Summon detailsParam 1: Cursed Man 07 (main value).Param 2: 85 (server-side coefficient).Param 3: Crystal C.Param 4: 4.Param 5: 900.Summon:Cursed Man 07 / 85 / Crystal C / 4 / 900
Summons a Reanimated Man from a corpse. Requires 4 Crystals: C-Grade. While active, 15% of earned Exp will be consumed, along with 4 additional crystals at 4 regular intervals.
Consume Body
Summon detailsParam 1: Reanimated Man G (main value).Param 2: 85 (server-side coefficient).Param 3: Crystal C.Param 4: 4.Param 5: 900.Summon:Reanimated Man G / 85 / Crystal C / 4 / 900
HP Drain detailsPower 108: base drain skill power used in damage formula.Absorb 40%: HP restored from the damage actually dealt.HP Drain:Power 108, Absorb 40%