Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
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Dark Avenger | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Human · Second Class
Dark Avenger
Dark Avenger is a second class knight path in the Human tree. It inherits a physical baseline from Human Fighter: STR 40, DEX 30, CON 43. Key combat baseline: HP 126, MP 38, P.Atk 4, M.Atk 3, Atk. Speed 330, Cast. Speed 213, Speed 126.
Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ore.
Flee is separate from physical damageThese are native flee-handler parameters, not the skill's final chance or damage.Target eligibility, resistance and parameter interpretation require the chronicle's runtime handler.Sword Symphony uses different effects across chronicles; do not substitute High Five silence for earlier flee.Run Away:Parameter 1: 30 · Parameter 2: 20
HP Drain detailsPower 108: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 108, Absorb 20%
Flee is separate from physical damageThese are native flee-handler parameters, not the skill's final chance or damage.Target eligibility, resistance and parameter interpretation require the chronicle's runtime handler.Sword Symphony uses different effects across chronicles; do not substitute High Five silence for earlier flee.Run Away:Parameter 1: 30 · Parameter 2: 20
Uses your collected dark energy to provoke an enemy to attack while temporarily decreasing their critical attack power. Usable when equipped with a sword / blunt weapon. Over-hit is possible. Power 1461. Effect 3.
P Critical Damage:-35%
Physical Power detailsParam 1: 1461 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 1461, Coef 15
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.
Summons a Dark Panther capable of agile attacks. When summoning it, 4 Crystals: C-Grade will be consumed. Afterwards, 4 additional crystals will be consumed at a regular interval for 4 times. 15% of acquired Exp will also be consumed.
Summon detailsParam 1: Dark Panther G (main value).Param 2: 85 (server-side coefficient).Param 3: Crystal C.Param 4: 4.Param 5: 3600.Summon:Dark Panther G / 85 / Crystal C / 4 / 3600