Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
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Bladedancer | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Dark Elf · Second Class
Bladedancer
Bladedancer is a second class support path in the Dark Elf tree. It inherits a physical baseline from Dark Fighter: STR 41, DEX 34, CON 32. Key combat baseline: HP 107, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 342, Cast. Speed 226, Speed 139.
Temporarily increases party members' critical damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
P Critical Damage:+35%
Lv 40
Lv 1MAX
60
43 000
-
10s
Max rank learned at Lv 431 skill · Total SP 46 000
Temporarily bestows sacred power to party members' physical attack. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
P Attack Trait:Trait Holy
Lv 43
Lv 1MAX
60
46 000
-
10s
Max rank learned at Lv 461 skill · Total SP 67 000
Temporarily decreases party members' magic cancel rate to damage and increases Casting Spd. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Casting Spd:+30%
P Reduce Cancel:-30
Lv 52
Lv 1MAX
60
167 000
-
10s
Max rank learned at Lv 551 skill · Total SP 170 000
Temporarily increases party members' attack speed. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Atk. Spd:+15%
Lv 58
Lv 1MAX
60
200 000
-
10s
Max rank learned at Lv 621 skill · Total SP 360 000
Temporarily increases party members' resistance to attacks by earth. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Trait Resist:Earth +30
Lv 62
Lv 1MAX
60
360 000
-
10s
Max rank learned at Lv 661 skill · Total SP 580 000
Temporarily increases party members' resistance to terrain damage. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
P Area Damage:-30
Lv 66
Lv 1MAX
60
580 000
-
10s
Max rank learned at Lv 701 skill · Total SP 850 000
Temporarily increases party members' resistance to attacks by water. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
Trait Resist:Water +30
Lv 70
Lv 1MAX
60
850 000
-
10s
Max rank learned at Lv 722 skills · Total SP 2 000 000
Provokes an enemy to attack and then temporarily puts them into a held state. The target cannot be affected by any additional hold attacks while the effect lasts.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped Dual-Sword Weapon is required to use this skill.
HP Drain detailsPower 108: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 108, Absorb 20%
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
Physical Power detailsParam 1: 1218 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 1218, Coef 15
Target HP detailsParam 1: -34 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -34, Ticks 5