Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Elven Scout is a first class rogue path in the Elf tree. It inherits a physical baseline from Elf Fighter: STR 36, DEX 35, CON 36. Key combat baseline: HP 113, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 345, Cast. Speed 249, Speed 143.
Charms the enemy to decrease its desire to attack player. Power 132.
Aggro Gain:-132
20
1
10
950
Spellbook: CharmPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleAntonioShopTalking Island VillageArenShopGludin Village+31 more shop sources
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 268, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 291, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 314, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
Physical Power detailsParam 1: 239 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 239, Coef 15
A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.
Physical Power detailsParam 1: 258 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 258, Coef 15
A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.
Physical Power detailsParam 1: 279 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 279, Coef 15
Spellbook: Cure BleedingPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleArenShopGludin VillageAshaShopGludin Village+24 more shop sources
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 367, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 396, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 427, Rate parameter 200
Spellbook: Poison RecoveryPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleAntonioShopTalking Island VillageArenShopGludin Village+31 more shop sources
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
Physical Power detailsParam 1: 326 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 326, Coef 15
A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.
Physical Power detailsParam 1: 352 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 352, Coef 15
A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.
Physical Power detailsParam 1: 379 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 379, Coef 15
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 494, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 531, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 571, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
Physical Power detailsParam 1: 440 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 440, Coef 15
A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.
Physical Power detailsParam 1: 472 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 472, Coef 15
A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.
Physical Power detailsParam 1: 507 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 507, Coef 15
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 656, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 703, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 752, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
Physical Power detailsParam 1: 584 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 584, Coef 15
A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.
Physical Power detailsParam 1: 625 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 625, Coef 15
A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.
Physical Power detailsParam 1: 669 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 669, Coef 15
Spellbook: SprintPurchasable via NPC shop:AntonShopThe Pagan TempleDenkusShopGiran Castle TownElenaShopTown of GoddardEnverunShopHeine+10 more shop sources
Spellbook: EntanglePurchasable via NPC shop:AntonShopThe Pagan TempleDenkusShopGiran Castle TownElenaShopTown of GoddardEnverunShopHeine+10 more shop sources
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 859, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 916, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 977, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
Physical Power detailsParam 1: 763 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 763, Coef 15
A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.
Physical Power detailsParam 1: 814 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 814, Coef 15
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
Physical Power detailsParam 1: 868 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 868, Coef 15
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.
Physical Power detailsParam 1: 344 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 344, Coef 15
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.
Physical Power detailsParam 1: 367 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 367, Coef 15
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
Physical Power detailsParam 1: 391 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 391, Coef 15