Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
Player Lv
Level difference multipliersLevel differences apply multipliers to XP, Loot/Spoil and Boss drops.
Lv diff
XP
Loot/Spoil
Boss
+++
100%
100%
100%
0
100%
100%
100%
-1
100%
100%
100%
-2
100%
100%
100%
-3
100%
100%
85%
-4
100%
100%
70%
-5
100%
100%
55%
-6
83%
82%
40%
-7
69%
64%
25%
-8
58%
46%
10%
-9
48%
28%
RAID CURSE
Rates x1
IL
Giran Castle Town
Tax: 0%
NPC pricing contextCity and tax affect NPC shop prices used in calculators.Tax is applied on top of base NPC prices.Player market prices are not modified by these controls.
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Assassin | Lineage 2 Interlude Class & Skills | L2Tools
Interlude · Dark Elf · First Class
Assassin
Assassin is a first class rogue path in the Dark Elf tree. It inherits a physical baseline from Dark Fighter: STR 41, DEX 34, CON 32. Key combat baseline: HP 107, MP 39, P.Atk 4, M.Atk 3, Atk. Speed 342, Cast. Speed 226, Speed 139.
HP Drain detailsPower 24: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 24, Absorb 20%
HP Drain detailsPower 26: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 26, Absorb 20%
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 268.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 268, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 291.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 291, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 314.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 314, Rate parameter 200
Target HP detailsParam 1: -18 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -18, Ticks 5
20
1
10
2 800
Spellbook: PoisonPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleAntonioShopTalking Island VillageArenShopGludin Village+31 more shop sources
A deadly damage-dealing volley from a bow. Power 239. Over-hit possible.
Physical Power detailsParam 1: 239 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 239, Coef 15
A deadly damage-dealing volley from a bow. Power 258. Over-hit possible.
Physical Power detailsParam 1: 258 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 258, Coef 15
A deadly damage-dealing volley from a bow. Power 279. Over-hit possible.
Physical Power detailsParam 1: 279 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 279, Coef 15
Throws the enemy into confusion and gets them to change the target of their attack.
Aggro Shuffle Chance:80% chance
24
1
12
5 000
Spellbook: ConfusionPurchasable via NPC shop:AlexisShopTown of AdenAntonShopThe Pagan TempleArenShopGludin VillageAshaShopGludin Village+24 more shop sources
HP Drain detailsPower 28: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 28, Absorb 20%
HP Drain detailsPower 29: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 29, Absorb 20%
HP Drain detailsPower 31: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 31, Absorb 20%
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 367.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 367, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 396.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 396, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 427.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 427, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 326. Over-hit possible.
Physical Power detailsParam 1: 326 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 326, Coef 15
A deadly damage-dealing volley from a bow. Power 352. Over-hit possible.
Physical Power detailsParam 1: 352 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 352, Coef 15
A deadly damage-dealing volley from a bow. Power 379. Over-hit possible.
Physical Power detailsParam 1: 379 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 379, Coef 15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
Physical Power detailsParam 1: 82 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 82, Coef 15
Target HP detailsParam 1: -13 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -13, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
Physical Power detailsParam 1: 88 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 88, Coef 15
Target HP detailsParam 1: -13 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -13, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
Physical Power detailsParam 1: 95 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 95, Coef 15
Target HP detailsParam 1: -13 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -13, Ticks 5
HP Drain detailsPower 33: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 33, Absorb 20%
HP Drain detailsPower 34: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 34, Absorb 20%
HP Drain detailsPower 35: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 35, Absorb 20%
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 494.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 494, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 531.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 531, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 571.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 571, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 440. Over-hit possible.
Physical Power detailsParam 1: 440 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 440, Coef 15
A deadly damage-dealing volley from a bow. Power 472. Over-hit possible.
Physical Power detailsParam 1: 472 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 472, Coef 15
A deadly damage-dealing volley from a bow. Power 507. Over-hit possible.
Physical Power detailsParam 1: 507 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 507, Coef 15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
Physical Power detailsParam 1: 110 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 110, Coef 15
Target HP detailsParam 1: -13 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -13, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
Physical Power detailsParam 1: 118 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 118, Coef 15
Target HP detailsParam 1: -13 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -13, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
Physical Power detailsParam 1: 127 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 127, Coef 15
Target HP detailsParam 1: -13 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -13, Ticks 5
HP Drain detailsPower 38: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 38, Absorb 20%
HP Drain detailsPower 39: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 39, Absorb 20%
HP Drain detailsPower 40: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 40, Absorb 20%
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 656.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 656, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 703.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 703, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 752.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 752, Rate parameter 200
Spellbook: Power BreakPurchasable via NPC shop:AntonShopThe Pagan TempleDenkusShopGiran Castle TownElenaShopTown of GoddardEnverunShopHeine+10 more shop sources
A deadly damage-dealing volley from a bow. Power 584. Over-hit possible.
Physical Power detailsParam 1: 584 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 584, Coef 15
A deadly damage-dealing volley from a bow. Power 625. Over-hit possible.
Physical Power detailsParam 1: 625 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 625, Coef 15
A deadly damage-dealing volley from a bow. Power 669. Over-hit possible.
Physical Power detailsParam 1: 669 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 669, Coef 15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
Physical Power detailsParam 1: 146 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 146, Coef 15
Target HP detailsParam 1: -17 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -17, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
Physical Power detailsParam 1: 157 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 157, Coef 15
Target HP detailsParam 1: -17 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -17, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
Physical Power detailsParam 1: 168 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 168, Coef 15
Target HP detailsParam 1: -17 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -17, Ticks 5
HP Drain detailsPower 43: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 43, Absorb 20%
HP Drain detailsPower 44: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 44, Absorb 20%
HP Drain detailsPower 46: base drain skill power used in damage formula.Absorb 20%: HP restored from the damage actually dealt.HP Drain:Power 46, Absorb 20%
Freezes an enemy, instantly reducing their speed. Power 26. Effect 2.
Magic Power:Power 26
Speed:-30%
36
1
30
11 000
Spellbook: Freezing StrikePurchasable via NPC shop:AntonShopThe Pagan TempleDenkusShopGiran Castle TownElenaShopTown of GoddardEnverunShopHeine+10 more shop sources
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 859.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 859, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 916.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 916, Rate parameter 200
A potentially deadly attack. An equipped dagger weapon is required to use this skill. Power 977.
Blow damage and successPower is added by the damage handler; it is not final damage or a success percentage.The native rate parameter is not a displayed chance. Blow, Backstab and lethal effects have separate rolls.Runtime rules depend on the chronicle and server; C1 formulas must not be reused for Interlude or High Five.Blow:Power 977, Rate parameter 200
A deadly damage-dealing volley from a bow. Power 763. Over-hit possible.
Physical Power detailsParam 1: 763 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 763, Coef 15
A deadly damage-dealing volley from a bow. Power 814. Over-hit possible.
Physical Power detailsParam 1: 814 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 814, Coef 15
A deadly damage-dealing volley from a bow. Power 865. Over-hit possible.
Physical Power detailsParam 1: 868 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 868, Coef 15
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
Physical Power detailsParam 1: 191 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 191, Coef 15
Target HP detailsParam 1: -17 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -17, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
Physical Power detailsParam 1: 204 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 204, Coef 15
Target HP detailsParam 1: -17 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -17, Ticks 5
Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
Physical Power detailsParam 1: 217 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 217, Coef 15
Target HP detailsParam 1: -17 (HP change per tick).Param 2: 5 (tick count / timing coefficient).Mode DIFF applies a flat value change.Target HP:Tick HP -17, Ticks 5
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 344.
Physical Power detailsParam 1: 344 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 344, Coef 15
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 367.
Physical Power detailsParam 1: 367 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 367, Coef 15
A shocking blow that stuns and inflicts damage to a target with an arrow. An equipped bow is required to use this skill. Over-hit is possible. Power 391.
Physical Power detailsParam 1: 391 (skill power).Param 2: 15 (technical coefficient).Coefficient usage is handler-specific and may vary across server implementations.Physical Power:Power 391, Coef 15