
Learn when Chronicle 1 equipment grades unlock, which shots match your weapon, and how to budget each hunt.
Equipment grades are part of character progression, not merely a measure of how expensive an item is. In the C1 baseline, early characters use No Grade gear; D-grade Expertise arrives at level 20 and C-grade Expertise at level 40. Buying above your usable grade can leave you with penalties instead of an effective upgrade. Check the grade on the exact C1 item record and the Expertise available to your character before committing adena. A higher displayed attack value alone does not settle the decision.
| Early milestone | Grade to consider | What to verify |
|---|---|---|
| Before level 20 | No Grade | The item's grade and your current weapon needs |
| From level 20 | D Grade | Expertise and matching shots or arrows |
| From level 40 | C Grade | Expertise, supply and ongoing consumable cost |
Soulshots support physical attacks; Spiritshots support spell use. Both are sold or crafted in grades, and the shot grade must match the weapon rather than the character's level alone. A D-grade weapon needs D-grade shots, even if you already meet the level requirement for another grade. Before stocking up, inspect the weapon and the exact consumable entry in the C1 item catalogue. The number of shots used can depend on the weapon, so calculate the expense for your actual choice.
A weapon is an ongoing commitment. Physical and magical characters may spend shots repeatedly during a hunt; bows also need arrows, and skill use can increase MP downtime. Estimate what a normal session consumes before comparing two weapons by purchase price or P.Atk alone. L2Tools' shot and crafting tools can help with quantities, while market prices remain specific to a server. A cheaper weapon that you can keep supplied may serve you better than an upgrade that empties your bag after a few fights.

A weapon type is useful when it works with the skills you actually train. A future knight, archer, caster or Dwarven crafter will ask different things from early equipment. Check the class page for learn levels and the item page for grade and weapon type; then compare the cost of changing equipment again at the next profession milestone. Being able to equip an item is only one part of the question. It should also support the attacks and resources you plan to use.
A catalogue entry shows that an item exists in the C1 dataset; it does not guarantee a convenient shop, drop or market offer on every server. Look at the item's recorded acquisition routes, relevant quests and recipe data before planning around it. If a drop chance or price is missing, leave it unknown rather than treating it as zero or inventing a number. For a practical upgrade, compare availability alongside grade, skill fit and consumable supply.
Before buying, answer four questions: Can my character use this grade effectively now? Does the weapon fit the skills I expect to use? Can I obtain the matching shots or arrows for repeated hunts? Is there a quest, craft or existing item that covers the same need at lower total cost? If one answer is unknown, check the C1 records first. This turns an impressive item tooltip into a decision you can sustain beyond a single fight.