What to do
Talk to
Parina Gludin Village
Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path to a Wizard!
Original conversations grouped by speaker and condition. Step links open the related NPC dialogues; the condition identifies the relevant exchange.
The quest to change occupation to Wizard.
Parina
This label describes the technical basis, transformations and validation level of the displayed record.
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The map starts at the quest giver. Select a step to update it.
Travel budget
1,320 Adena
0 gatekeeper teleports · 3 SOE
≈ 42 min 45 s
Use your in-game Speed, including buffs. SOE casting: 20 s. Loading varies by client and connection.
Teleport Cost Interlude · SOE 440 Adena. Regular SOE, without karma. Travel time includes walking, swimming, SOE casting and loading; combat is excluded.
Talk to
Parina Gludin Village
Talk to
Flame Salamander
Kill
Ratman Warrior to collect
1 Key of Flame.
Talk to
Flame Salamander
Talk to
Wind Sylph
Talk to
Wasteland Lizardman
Talk to
Wind Sylph
Talk to
Water Undine
Kill [Quest Monster]
Water Seer to collect
2 Sparkle Pebble.
Talk to
Water Undine
Talk to
Earth Snake
Kill
Red Bear to collect
1 Red Soil.
Talk to
Earth Snake
Talk to
Parina, for 3 200, 2 020 and
1 Bead of Season.
When you are Level 20, talk to
[High Priestess] Levian
Routes use Teleport Cost. Solid lines show walking; dashed lines show teleports or SOE. Missing routes are dotted.
The
key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Despair, slay the
ratman warriors there and recover the
key of flame.
Required items
You have recovered the
key of flame from the
ratman warriors. Return it to the fire spirit salamander in the Ruins of Despair
Required items
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the
Wind Sylph, located at the northwestern entrance of Wasteland
The
Wind Sylph complains to you that the racket created by the lizardman who recently appeared in the south of Wasteland has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
Wasteland Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to
Wind Sylph to you. Take this to
Wind Sylph
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the
Water Undine. You will find her near Fellmere Lake
The
Water Undine asks you to defeat the
Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
Required items
Take the two sparkling pebbles you have obtained to the
Water Undine across the lake.
Required items
The time for reflection is over. You must now strengthen your resolve by learning the way of the earth. Your next teacher will be
Earth Snake, found north of the Ruins of Agony
The
earth snake asks that you collect
red soil containing the life energy of the earth from the
red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill
Required items
Take the
red soil to the
Earth Snake in the Ruins of Agony and obtain a token of earth.
Required items
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit
Parina in Gludin Village to continue the path of a Wizard.
Quest items
3 items
Interlude Quest #404
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