Already-active dances affect the next skill's cost in the reviewed implementation.
When additional dance consumption is enabled, Mobius calculates base MP plus active-dance count times ceil(base MP / 2). It then applies general and dance-specific MP modifiers. Initial casting MP is calculated separately. Use the skill's actual base cost and currently counted effects.
| Illustrative base cost | Counted active effects | Before reductions and initial MP |
|---|---|---|
| 60 MP | 0 | 60 MP |
| 60 MP | 1 | 90 MP |
| 60 MP | 2 | 120 MP |
| 60 MP | 3 | 150 MP |