How excess finishing damage changes the XP reward.
An Overhit-enabled finishing strike records damage beyond the remaining HP. Bonus XP = base reward * min(excess damage / monster maximum HP, 0.25). It is not automatically 25%. The relevant party branch adds the bonus before distributing XP; these Overhit branches do not increase SP.
| Example assumption | Result before other reward modifiers |
|---|---|
| Monster maximum HP 1000; remaining HP 100; finishing hit 200 | Excess 100: XP bonus 10% |
| Same monster; excess damage 400 | XP bonus capped at 25% |