Human · Healer
Bishop
Cardinal
Read the fight before the health bars collapse.
The dedicated healer path rewards triage: efficient healing for ordinary damage, a protective cooldown before lethal pressure, and the right recovery after a mistake. Your attention belongs on the fight as well as the HP bars.
The group depends on your availability and attention. Long sessions without a reliable recharger can become an MP management problem even when nobody dies.
What playing it actually involves
Solo & leveling
Might of Heaven at 40 gives you an undead farming option, but finding a damage partner or regular party better uses the toolkit. Major Heal at 56 improves healing; it does not solve solo damage.
Party PvE
A recharger is a valuable partner because you spend MP keeping others productive and cannot Recharge yourself. Match heals to damage, use Celestial Shield for a critical window and save recovery tools for pulls going wrong.
Group PvP
Position to keep healing without becoming the easiest assist target. Balance Life arrives at 76 and Cleanse at 78; deciding between HP recovery and removing a disabling effect is often more valuable than another rushed heal.
Olympiad
Mana Burn creates a resource-pressure plan beyond trying to outheal everything. You must still survive incoming burst and control; a healing advantage disappears quickly if the opponent prevents you from casting.
Gear, buffs & running costs
Casting speed, survivability and mana management matter more than building a damage weapon first. Major Heal consumes Spirit Ore, while Cleanse uses Einhasad Holy Water; stock for the fights you expect.
Written for standard Interlude. Server buffs, mana potions and custom balance can change the experience.

