NPC & quest items
NPC & mobs involved
7 entriesWhat to do
Talk to
Silvera Dwarven Village
Quest that must be fulfilled to change occupations to an Artisan. If you ask the Dwarf Village Blacksmith Silvery, he will tell you that to become an Artisan, you must receive recognition from three Blacksmiths that have been Artisans for a long time. First, complete his task to receive the first certificate.
Original conversations grouped by speaker and condition. Step links open the related NPC dialogues; the condition identifies the relevant exchange.
NPC & mobs involved
7 entriesThis label describes the technical basis, transformations and validation level of the displayed record.
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The map starts at the quest giver. Select a step to update it.
Known travel subtotal
5,640 Adena
1 gatekeeper teleports · 6 SOE
≥ 19 min 13 s
Use your in-game Speed, including buffs. SOE casting: 20 s. Loading varies by client and connection.
Teleport Cost C1 · SOE 440 Adena. Regular SOE, without karma. Travel time includes walking, swimming, SOE casting and loading; combat is excluded.
2 journey segments could not be resolved and are excluded from this subtotal.
Talk to
Silvera Dwarven Village
No mapped connection to this objective
Kill
Boogle Ratman to collect
10 Boogle Ratman Tooth.
No mapped connection to this objective
Kill
Boogle Ratman Leader to collect
2 Boogle Ratman Leader's Big Tooth.
Talk to
Silvera
Kill
Vuku Orc Fighter to collect
Stolen Secret Box 1.
When you are Level 20, talk to
Tapoy
Routes use Teleport Cost. Solid lines show walking; dashed lines show teleports or SOE. Missing routes are dotted.
Player choice:
The first test is very easy; Though the Artisan's main task is making things, to be sure, he must also be able to find the materials needed for manufacture by himself, and not depend on others. The first test puts its focus on those basic skills. Oh, and by the way, take this ring while you are taking the test. Ok?
Now I will give you the task. If you look around the Spine Mines, you will come face to face with the nasty
boogle ratman gang. They are the bad guys that trouble us Dwarves. Kill them and come back. But when you look at them, you'll see that they have nasty front teeth. The funny thing is that their front teeth are very useful materials. You know the famous motto of the Dwarves, right? "Whatever it is, there is nothing to throw out!"
Catch boogle ratmen and
boogle ratman leaders and bring their front teeth.This is my task. See that you bring me ten
boogle ratman teeth and two teeth of the
boogle ratman leaders. If you come up short, you fail! So make sure you have the right number.
Oh, really? But aren't you here to take the test? One who has come to take a test mustn't let his mind wander to other things ... How will you take the test properly with such an attitude? I was only testing you with the story of my son ... I'm taking off points! Oh dear ...! It will be difficult to pass the test, I fear ....
Player choice:
Give you another chance? Hmm ... Very well! In return, you must do one thing that I ask you without fail. If you complete it properly, I will give you one more chance. What do you say, will you do as I tell you?
Player choice:
Good! So now listen carefully to what I have to say. First, take this letter to Blacksmith
Pinter in the Gludio Castle Town. If you give him this letter, he will give you something. Bring that back to me. What do you think? It's very easy, isn't it?
If you've understood, go and get started!
Ah, look at myself. I said something unnecessary. My apologies.
But it seems you have quite a strong character. Actually, all that I said was simply to test your qualifications. You have passed, for now. I see you are a fine Dwarf. It is an unwritten law that we Dwarves do not put our efforts into something that is unprofitable, and I can see that you have some talent!
But ... There is something I must confess ... There is a bit of a problem ... You cannot take a test in these circumstances ... What should I do ...?
Player choice:
Hmm ... Actually ... It is a complicated matter that is a bit difficult to explain to you. However, if you help me, I will make some arrangements so you can definitely take the test of the Artisan. What do you think? Will you help me?
Player choice:
Thank you, youngster. So, from now on I want you to listen carefully to what I say.
Take this letter that I give you to Blacksmith
Pinter in the Gludio Castle Town. If you give him the letter, he will give you something. Bring that back to me. What do you think? It's very easy, isn't it?
Now that you know, depart quickly! Every moment is critical!
Ha ha ha, you have finally brought it. Well done!
Hmmm, but isn't this the certificate for the second test of the Artisan? Where did you get it?
Now, what was I going to do with these? I have no idea.
Player choice:
Ah, this letter! Have you really brought this from
Kluto? It is beyond my power, what should I do ...
Player choice:
Actually,
Kluto asked me for something before... I kept it hidden in the corner of the blacksmith's shop for a long time, but oh dear, the item has been stolen! If I don't have it,
Kluto will be terribly angry... he may seem like a gentleman but he has a temper like fire. When he is angry, not even the head blacksmiths can calm him. How will I find that item?
Player choice:
Are you sure? Could you do that?
If so, I can give you one clue. This is a footprint that was discovered on the floor of the blacksmith shop on the night of the robbery. I think that it is probably the footprint of the thief. Looking at the footprint, there is no doubt that it is one of a
Vuku Orc fighter. If you catch them and destroy them, I'm sure something will come out.
Here, I will give you an impression of the footstep to use as a clue in catching the thief. By the way, the thing that was stolen was a large box. Thank you.
Compensation ... right. Dwarves do not operate without something in return ... Hmm, what would you like?
Ah, you are in the midst of taking the test of the Artisan, aren't you? If that is so, then I will give you this. However, you must not tell anyone what you have done. If this becomes known, we could all be permanently removed from the Black Anvil Guild.
Well then, please take this box back to
Kluto. Thank you.
Go and take the item to him. Isn't that enough compensation?
I tell you again, this task is an absolute secret. If things go wrong, I'll be ruined for the rest of my life!
I teach young Dwarves and manage the Test of the Artisan. All apprentice Dwarves arrive at an important turning point where they must decide their future occupations. Dwarves may choose the path of the Artisan or the Raider.
Artisans, who I'm responsible for testing, create something from nothing. They have unbelievable talents and use the most modern techniques available in the world today for their creations. The Artisan is the middle step in the process of becoming a Warsmith. If you wish to become the greatest skilled craftsman in Town of Aden, you must walk the path of the Artisan.
Player choice:
But one moment! You wish to be an Artisan? You must be mistaken. You cannot become an Artisan! Impossible! Go walk your own path. I do not have time to spare for dealing with those who are not qualified.
You! You must be mistaken. You are already an Artisan! Are you joking?!
What are you doing, loitering around here when you've already taken the test? Go on and change profession to an Artisan!
Have you brought all the
boogle ratman teeth? Let me see ... One, two, three ... The number is exactly correct. Ok! With this, you pass the first test; Congratulations!
Now, you must go and take the second test; First, go to Blacksmith
Kluto in Gludin Village He will guide the next step. Good luck!
Why are you still here? To take the second test, I told you to go to Gludin Village ... Quickly go and meet Blacksmith
Kluto. He will give you detailed instructions for the second test. Well then, good luck!
Ha Ha Ha, with this, you have passed the final test. Congratulations! Are you confused?
I was testing your loyalty to see if you would keep a secret until the last moment. All that you have done until now was actually part of the test. The box that you brought is in fact just an empty box. I am sorry if I seemed like I was tricking you for a while, but this is how we Dwarves give our tests. "Always pursue profit" and "Never betray your colleague in a crisis" are two very different proverbs, and it is difficult to live up to them both.
Since you have done both splendidly, I will give you the final certificate for passing the test of the Artisan. Now take this and go to Head Blacksmith
Tapoy to change profession to an Artisan. Of course, you know the required level is 20, right?
If you understand, go on now and become an Artisan. From now on, we are colleagues!
Are you sure? Did Blacksmith
Pinter really give this to you?
I see I have no choice. What a shame, but we will have to eternally banish our old friend from our Black Anvil guild. How could he have done such a thing, what a foolish friend ...
No, I have been mistaken. A kind Dwarf on the road gave it to me, so I unknowingly accepted it.
Really? So you've met such a kind-hearted Dwarf. Then I guess I have no choice.
Ha ha ha, do you think that I would fall for a lie like that? But anyway, with this, you have passed the final test. Congratulations!
Are you confused? My question was to test your loyalty and see if you would keep a secret until under pressure. All that you have done was actually part of the test. The box that you brought is just an empty box. I am sorry if I seemed like I was tricking you for a while, but this is how we Dwarves give our tests. "Always pursue profits" and "Never betray your colleague in a crisis" are two very different proverbs, and it is difficult to live up to them.
Since you have done both splendidly, I will give you the final certificate for passing the test of the Artisan. Now take this and go to Head Blacksmith
Tapoy to change profession to an Artisan. Of course, you know the required level is 20, right?
If you've understand, go on now and become an Artisan. From now on, we are colleagues!
Oh! Do you want to be an Artisan? I see you've already passed the first test! That Silvery, who gave you the first test, has a strange way of speaking, but she's actually quite a good-natured girl. Traveling has changed her accent though ... oh well ...
My son is infatuated with that girl these days. He's quite a good boy, not just because he's my son ... What do you think? Do you think you can help my son?
Player choices:
I'm sorry but you don't have the qualifications to become an Artisan. It troubles me if you think it is an easy job. Only those who have at least the minimum qualifications are allowed to take the test. Go gather more experience. Do not come back until you are at least level 19.
Ok, if you've brought your homework, let me take a look! One, two, three ... There's not enough! You don't want to fail your first test do you? I told you clearly! Ten
boogle ratman front teeth, and two from the ![]()
Where to get it
Quest step and inventory conditions must be met by the recipient shown. Rates are base C1 quest chances; this site’s normal Drop/Spoil settings do not change them. Variable or unknown rates are marked explicitly.
| 17 | 1 | 20% | First attackerNo party sharing | No level penalty | ||
| 16 | 1 | 70% | First attackerNo party sharing | No level penalty | ||
The preferred connection is unavailable here. An available alternative is shown below.
Talk to
Kluto Gludin Village
Talk to
Pinter Gludio Castle Town
Talk to
Pinter
Talk to
Kluto. Tell him "Now, what was I going to do with these? I have no idea."
Kluto gives you the
Final Pass Certificate.
Chronicle 1 Quest #418
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