
Choose a C1 Dwarf profession by comparing spoil income, crafting responsibilities, siege utility and exact second-class quests.
A Dwarf Fighter first branches into Scavenger or Artisan; those branches lead to Bounty Hunter and Warsmith. Bounty Hunter extends the spoil-focused hunting route. Warsmith develops item creation, crystallization and siege construction. Both can fight and carry a useful load, but the two paths make different promises to a clan: one improves access to monster materials, while the other turns recipes and stored materials into equipment or supplies.
Bounty Hunter's mapped list continues
Spoil and adds combat options such as
Hammer Crush,
Whirlwind and
Fake Death.
Spoil alone is not a guaranteed item: pick an appropriate monster with a useful
spoil table, confirm the skill lands, and complete the collection step. Keep an ordinary drop and adena ledger beside the
spoil result so the camp is judged by the whole session. A monster with a desirable material can still be a poor target if it empties your shots or demands constant retreat.
The native Warsmith path includes
Crystallize and higher
Create Item ranks, with combat skills to keep the crafter active in the field. Before offering to make an item, check the playable C1 recipe, output quantity and every ingredient. A recipe scroll in the inventory does not supply the materials by itself. Use the crafting planner for quantities and cost assumptions, and agree who supplies crystals, ore and adena before promising a final item to a clan mate.
The Chronicle 1 skill update records
Summon Siege Golem for Warsmith at level 49, usable during sieges. It lists 300 C-grade crystals to summon and 60 C-grade gemstones per minute to maintain it. Check the live skill and clan plan before buying that stock: a golem without a registered siege, protected deployment point and enough ongoing supply is wasted preparation. Crystals and gemstones are two different item lines in the C1 catalogue.
| C1 supply item | Role in the published siege cost | Recorded amount |
|---|---|---|
| Initial summon | 300 | |
| Minute-by-minute upkeep | 60 per minute |
A group short on a specific spoiled material may get more value from a Bounty Hunter who can farm a suitable camp. A group with many recipes and stored ingredients may benefit more from a Warsmith's craft levels. If sieges are your goal, add the golem's upkeep and the clan's registration schedule to the decision. The C1 builder can show skills at a selected level, while the item and recipe records expose which materials the group still lacks.
Both Dwarf paths use Trial of the Guildsman and Testimony of Prosperity. The Bounty Hunter route ends with Test of the Searcher; the Warsmith route ends with Test of the Maestro. Use the proper 3-in-1 guide to group NPC visits and proof items, then follow its exact quest objectives. A Scavenger cannot become a Warsmith merely by taking its final quest; the parent profession matters too.
| 3-in-1 transfer guide | Trial | Testimony | Test |
|---|---|---|---|
| Bounty Hunter | Trial of the Guildsman | Testimony of Prosperity | Test of the Searcher |
| Warsmith | Trial of the Guildsman | Testimony of Prosperity | Test of the Maestro |