NPC & quest items
NPC & mobs involved
10 entriesWhat to do
Talk to
Parina Gludin Village
Quest that must be fulfilled to change occupations to a Wizard. Parina says to find the tokens which symbolize the four elements, as you speak of becoming a Wizard: earth, fire, water, and wind. Go to the Ruins of Despair and meet the Spirit of Flame as told.
Original conversations grouped by speaker and condition. Step links open the related NPC dialogues; the condition identifies the relevant exchange.
Looking closely, I see you are not the one I have been waiting for. I'm sorry, but I do not have anything to tell you. I am tired, so please go back to where you came from. However ... please be happy.
NPC & mobs involved
10 entriesThis label describes the technical basis, transformations and validation level of the displayed record.
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The map starts at the quest giver. Select a step to update it.
Known travel subtotal
3,080 Adena
0 gatekeeper teleports · 7 SOE
≥ 57 min 54 s
Use your in-game Speed, including buffs. SOE casting: 20 s. Loading varies by client and connection.
Teleport Cost C1 · SOE 440 Adena. Regular SOE, without karma. Travel time includes walking, swimming, SOE casting and loading; combat is excluded.
2 journey segments could not be resolved and are excluded from this subtotal.
Talk to
Parina Gludin Village
Kill
Pinrul to collect
Key of Flame.
Talk to
Lizardman Of Wasteland
No mapped connection to this objective
Kill
Water Seer to collect
2 Sparkle Pebble.
When you are Level 20, talk to
Levian
Routes use Teleport Cost. Solid lines show walking; dashed lines show teleports or SOE. Missing routes are dotted.
Amazing powers such as water, fire, wind and earth are hidden within nature. When more time passes, you will come to understand. Until then, be patient and wait.
You are a Human Wizard that has already perceived the secrets of water, fire, wind, and earth. There is no need for you to re-embark upon the journey of becoming a Wizard.
Is there something you have not found yet? Don't you already have the four tokens of water, fire, wind and earth? Take the bead of four seasons and go to the high priest. He will be able to open your new future for you.
I feel the power of a new beginning. He will not like me that much, but ... I respect him. Go before it is too late.
To become a Human Wizard, you must have the four tokens of water, fire, wind and earth. If you are not acknowledged by nature, which controls these four elements, you do not have the right to be called a Wizard. Go out into the world and collect the four tokens. The collection of the tokens can only be accomplished by your own power. This is all I can do for you.
Player choice:
The journey of becoming a Wizard begins with the will of a magician to learn new things. Strong will to obtain knowledge is often compared to a flame. You must first find the token of flame.
In order to do that, you must meet the Flame Spirit. It is in the form of a lizard wrapped up in flames and is near a village damaged during the war, now called the Ruins of Despair Look for it to the south of the village of Castle Gludio Castle Town
Wait! Do not deceive yourself into thinking I am a mere lizard just because I look like a basilisk. Although my appearance is unremarkable, I am a spirit of earth, which studies the principles of the world embodied within the soil and rock. Right now I am looking for a way to purify the negative forces that have seeped into the earth in these ruins.
You say you are looking for the token of earth? Then I must test you to see if you are qualified to earn it. Just because the spirits of water, fire and wind have acknowledged you doesn't mean that I will do so as easily.
It is your task to find
red soil that contains the strong life of the earth. You can obtain it by hunting a bear called the
red bear that lives in this vicinity. The
red bear can be found in the woods around these ruins.
If you have collected all four tokens of fire, water, wind and earth, that symbolize the four elements of nature, go to
Parina in Gludin Village. Her deep understanding of elements and spirits will be able to guide you to a higher level.
What is it, child of Humans? Aren't you frightened by the fumes of fire that I breathe? It has been a long time since I've seen a Human as fearless as you. So you've come to find the token of flame? Now I see that you are a Mystic who controls the powers of elements! Good ... If you grant me a favor, I will give you the token of flame.
The
key of flame that I had in my charge was stolen not long ago. The rascal that took the key was a pinruk spider. He is in fact an evil spirit in disguise, that covets the power of fire. How else could he have tricked me and stolen the key? Please find the scoundrel and recover the key. There are many pinruks north of these ruins or west beyond the mountains.
Ah ... I see you have found the key. I give you the flame earring as a token of fire. I name you predecessor of the flame ... Pray, do not neglect the desire for learning now rising within you.
Your desires for knowledge lead to curiosity about the world. Thought caught up in that curiosity cannot stay in one place for very long, and will wander continuously in search of new knowledge. This is why the strong curiosity that stirs the scholar to travel is often compared to the wind.
The next thing you must find is the token of wind. In order to find it, you must first speak to the
Wind Sylph. She is staying at the entrance of
Child of Humans ... Haven't you already received the token of flame from me? You have already been recognized as the predecessor of flame, now go find the token of wind. In order to find the token, you must meet the
Wind Sylph. You can meet her at the entrance to Southern Entrance of Wastelands that is southwest of here.
Ah ...! The spirit of wind up in the north? I've seen it a few times ... I hate that race, so I don't even associate with it at all. I just saw it from afar and it didn't even say hello, so I passed by. But why did you bring up the sylph?
Player choice:
I'm very sorry about that ... I didn't know I was making that much noise. Actually, I've been digging in the ground to bury my eggs here. I finished digging yesterday, and I've buried the eggs, so I won't be noisy any more. Won't you tell her that I'm really sorry?
I also found this feather while I was digging. It may belong to the sylph. Please show it to her.
Take the feather I gave you to the
wind sylph. Don't forget to say that I said I am sorry about the noise ...
I see you have collected all four tokens of water, fire, wind and earth. Through the journey to collect tokens, you have proven your passion for learning, curiosity about the world, powers of deep investigation and contemplation, and strong will. You have created your future with your own hands.
I give you the bead of four seasons Take this bead to the high priest. I'm sure he can guide you to the path of the Wizard. May your future days always be filled with light.
Don't be a nuisance and disappear. I am busy purifying the force of water in the surrounding land!
You want to earn the token of water? Well then, do me one favor. Do you see that lake? On the other side of the lake is a monster shaped like a strange eye called the
water seer. It disturbs the force of water in this area and really gives me a headache.
Kill the
water seer and bring back two sparkle pebbles as proof. Then I will give you the token of water.
Oh! Surprisingly, you have some skill! Now it will be a little easier for me to purify the water. As I promised, I will give you the token of water. Studier of the water, do not be lazy in your quest for truth.
When a magician's knowledge reaches a certain level, his understanding of the world turns to steadfast faith. The strong will of a magician who tries to change the world with his beliefs is very often compared to the earth.
The next thing you must find is the token of earth. You can only obtain that by meeting the
Earth Snake. If you want to meet the snake, you must go to the Grim Ruins. Just north of here, you will easily find the ruins. The
Have you forgotten what I've said already? I told you to go find the
earth snake! Go to the Grim Ruins north of here to meet it. You haven't given up on the token of earth, have you?
I see you have come to find the token of wind. The winds blowing here told me of your story. If you grant me one favor, I will happily give you the token of wind.
Not long ago, Southern Entrance of Wastelands lizardman appeared in the southwest Southern Entrance of Wastelands, and it has been so noisy ever since that I haven't been able to savor the wind comfortably.
Please make Southern Entrance of Wastelands lizardman quiet so my meditations are not disrupted. Then I will give you the token of wind.
Thank you very much. Now I can meditate in peace. I was thinking of going to some other land because it was so noisy. As a token of my appreciation, I give you the token of wind.
Searcher of the wind, please do not forget your naive curiosity about materials.
Curiosity always leads to investigation. The deep contemplation and research of a magician is very often compared to the deep waters of a lake.
Now you must find the token of water. In order to find it, you must meet the undine of the water. She is near Permel Lake. The lake can be found if you pass the Abandoned Camp of the ol mahums in the north and continue a little farther north. Well then, may the divine protection of wind be with you.
I see you have already earned the token of wind from me. What you must find now is the token of water. To find it, you must meet the undine of the water.
The undine of the water is at Permel Lake. To find the lake, you must go north of here. Go pass the Abandoned Camp where the ol mahums are and go a little more north to reach Permel Lake.
Child of Humans, have you come back already? Didn't I tell you to kill the pinruk and bring back the
key of flame
How goes your journey of searching for the tokens? Please find and bring the tokens of water, fire, wind and earth.
You don't have the sparkling pebbles yet? You can obtain the pebbles by killing the
water seer. Bring back two of them. Please hurry! If I change my mind. I may just give away the token of water to someone else.
Where to get it
Quest step and inventory conditions must be met by the recipient shown. Rates are base C1 quest chances; this site’s normal Drop/Spoil settings do not change them. Variable or unknown rates are marked explicitly.
| 14 | 1 | 20% | Only attackerNo party sharingAnother attacker invalidates the drop. | No level penalty | ||
| 17 | 1 | 80% | Only attackerNo party sharing | |||
Talk to
Fire Salamander
Talk to
Fire Salamander
Talk to
Wind Sylph
Talk to
Wind Sylph
Talk to
Water Undine
No mapped connection to this objective
Talk to
Water Undine
Talk to
Earth Snake
Talk to
Earth Snake
You've come because you have some business with me? What business are you talking about?
Player choice:
Chronicle 1 Quest #404
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