NPC & quest items
NPC & mobs involved
3 entriesQuest items
2 itemsWhat to do
Talk to
Tantus
The dark magician Varangka, who is plotting the fall of the Orc kingdom, is using dark winged bats to spy on the Orcs. The sorcerers have requested dark winged bat fangs in order to complete the magic circle that will prevent the bats from approaching Orc territories. Per the request of Neruga Chief Tantus, hunt dark winged bats and bring back seventy of their fangs.
Original conversations grouped by speaker and condition. Step links open the related NPC dialogues; the condition identifies the relevant exchange.
NPC & mobs involved
3 entriesQuest items
2 itemsThis label describes the technical basis, transformations and validation level of the displayed record.
Community
Tips, corrections and discoveries about Dark Winged Spies. One discussion, shared across all chronicles.
Create your L2Tools account with Discord to comment, reply and vote.
Be the first to share a useful tip, ask a question or flag a detail to check.
The map starts at the quest giver. Select a step to update it.
Travel budget
440 Adena
0 gatekeeper teleports · 1 SOE
≈ 13 min 43 s
Use your in-game Speed, including buffs. SOE casting: 20 s. Loading varies by client and connection.
Teleport Cost C1 · SOE 440 Adena. Regular SOE, without karma. Travel time includes walking, swimming, SOE casting and loading; combat is excluded.
Talk to
Tantus
Hunt
Darkwing Bat until you collect
Routes use Teleport Cost. Solid lines show walking; dashed lines show teleports or SOE. Missing routes are dotted.
Many expeditions have been dispatched to kill him, but every time, Varangka already knew of the attack and had escaped. Now we know that he had servants in the air that acted as his eyes and ears. The
darkwing bats are being controlled by Varangka, so Varangka will see all our movements. The seers say they need the fangs of the bats to complete the protection system that will keep the
darkwing bats from approaching.
Player choice:
Kill the
darkwing bats and bring their fangs. Fangs should not be broken or scratched! Bring only the intact ones; a total of seventy fangs are required.
As long as the
darkwing bats act as the eyes and ears of Varangka, he can see every move we make. We should make him go blind by sending an expedition to defeat him. You must be careful when hunting
darkwing bats.
Varangka's trackers may attack you. Make sure you are always on your guard. Good luck!
Well done! With this, we can cast a shield around the king's hall and surrounding buildings for the time being, to prevent the secret agents of Varangka from peeking in. Before we can dispatch an expedition team to deal with Varangka, they must first receive the protection of the shield. We need more bat fangs in the future.
For now, receive this money, help yourself to our excellent food and drink, and have a good rest. Come back when you are ready to fight once more for our race.
The identity of the one stirring up goblins and werewolves, and controlling rakeclaw imps has been unmasked. He is called Varangka, a disgraced mage banished from the Kingdom a few years ago. He decided to seek revenge upon us to wipe away his shame and humiliation by conspiring with the evil spirits and gaining the power of the darkness. Somewhere on
You must collect seventy fangs of the
darkwing bats
Where to get it
Quest step and inventory conditions must be met by the recipient shown. Rates are base C1 quest chances; this site’s normal Drop/Spoil settings do not change them. Variable or unknown rates are marked explicitly.
| 11 | 1 | 100% | Last hitNo party sharing | No level penalty | ||
| 11 | 1 | 10% | Last hitNo party sharing | No level penalty | ||
Many expeditions have been dispatched to kill him, but every time Varangka already knew of the attack and had escaped. We found out that he has servants that act as his eyes and ears. The
darkwing bat is controlled by Varangka, who uses it to look at our movements. Seer Tanapi is developing a protective shield that will keep
darkwing bats from approaching. I will ask you later to collect objects that are required to complete the magic, so be prepared.
(Quest for Orc Village characters level 11 and above.)
You must be careful when hunting
darkwing bats. Trackers sent by Varangka may attack you. Make sure you are always on your guard. Good luck!
Chronicle 1 Quest #275
0