NPC & quest items
NPC & mobs involved
3 entriesQuest items
1 itemsWhat to do
Talk to
Kristin
The imps were created as slaves by the Dark Elves, but recently they have broken the spell of shackles, and ran away into the woods. The Dark Elven Tetrarchs are preparing a new spell to lock up the imps, but they need the Imp Shackle. Go into the Dark Elven Forest and return the Imp Shackle. You shall receive a reward by Sentry Krispen.
Original conversations grouped by speaker and condition. Step links open the related NPC dialogues; the condition identifies the relevant exchange.
Have you seen
imps
NPC & mobs involved
3 entriesQuest items
1 itemsThis label describes the technical basis, transformations and validation level of the displayed record.
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The map starts at the quest giver. Select a step to update it.
Travel budget
440 Adena
0 gatekeeper teleports · 1 SOE
≈ 4 min 17 s
Use your in-game Speed, including buffs. SOE casting: 20 s. Loading varies by client and connection.
Teleport Cost C1 · SOE 440 Adena. Regular SOE, without karma. Travel time includes walking, swimming, SOE casting and loading; combat is excluded.
Talk to
Kristin
Return to
Kristin at any time and turn in the
1 Imp Shackles for
Routes use Teleport Cost. Solid lines show walking; dashed lines show teleports or SOE. Missing routes are dotted.
When I look at the lowly race that used to serve us parading around aboveground, I feel so ... I cannot contain my hurt pride.
However, recently Tetrarch Velior said he is preparing a spell that will make the
imps submissive again. But he mentioned that he needs theshackles from around their necks in order to complete the spell. Would you go into the woods to slay those rude
imps and collect their shackles?
Player choice:
Good. Go into the forest and strike down any
imp you meet, collect the shackles around their necks, and bring them to me. I will compensate you for every shackle you bring me.
In the name of the goddess, may your hunt meet great success! Soon those arrogant
imps will once again call us their masters!
You have come back empty-handed. Are you tired of the hunt already? As I have said before, only those who return with the shackles from the
imp's necks will receive the reward.
Player choices:
Have you come back after teaching a lesson to that lowly race that has forgotten its place? The shackles you have returned with will be useful for Tetrarch Vellior's spell research. As promised, I will reward you for each shackle you have brought me.
If you are not tired of the hunt yet, could you continue a little more? I don't know whether the spell research is going well ... But the Tetrarch says that he needs more shackles.
Player choices:
Good. We sentries will take care of hunting the rest of the
imps
Ah! About those
imps ... Keep this information to yourself ... I overheard the Elders talking and ... they say that the
imps are resisting the submission spell. I hear the elders are preparing an even stronger spell ...
Perhaps the rumor is true that there is a magic user among the ![]()
Please carry on, then. In the name of the goddess, I pray that your hunt may yield great plenty. Soon, those arrogant
imps will once again call us their masters!
Traveler of another race, we of the dark believe that the act of requesting the assistance of another is a sign of weakness. No matter how difficult the situation may be, I will never ask any favors of you.
(Quest for Dark Elven Village characters.)
Have you ever seen
imps in the forest? Those hideous creatures were once slaves that served our race. However, they undid the spells of restraint through some unknown method and escaped aboveground. When I look at that lowly race that used to serve us parading around aboveground, I feel so... I cannot contain my hurt pride.
However, recently Tetrarch Vellior said he is preparing a spell that will make the
Where to get it
Quest step and inventory conditions must be met by the recipient shown. Rates are base C1 quest chances; this site’s normal Drop/Spoil settings do not change them. Variable or unknown rates are marked explicitly.
| 6 | 1 | 50% | Last hitNo party sharing | No level penalty | ||
| 7 | 1 | 60% | Last hitNo party sharing | No level penalty |
(Quest for characters level 5 and above.)
Chronicle 1 Quest #265
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