NPC & quest items
NPC & mobs involved
4 entriesQuest items
2 itemsWhat to do
Talk to
Guprang or any other Magister where you start the game.
Combat training by the Sorcerer. Hunt bearded keltirs and return four keltir fangs to the Sorcerer.
Original conversations grouped by speaker and condition. Step links open the related NPC dialogues; the condition identifies the relevant exchange.
You have all four keltir fangs! A commendable effort. As a reward, I present you with this map. Click on the
NPC & mobs involved
4 entriesQuest items
2 itemsThis label describes the technical basis, transformations and validation level of the displayed record.
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The map starts at the quest giver. Select a step to update it.
Known travel subtotal
880 Adena
0 gatekeeper teleports · 2 SOE
≥ 4 min 47 s
Use your in-game Speed, including buffs. SOE casting: 20 s. Loading varies by client and connection.
Teleport Cost C1 · SOE 440 Adena. Regular SOE, without karma. Travel time includes walking, swimming, SOE casting and loading; combat is excluded.
1 journey segment could not be resolved and is excluded from this subtotal.
Talk to
Guprang or any other Magister where you start the game.
Kill the
Bearded Keltir until you collect
4 Keltir Fang 2.
No mapped connection to this objective
You receive a
50 SP.
Routes use Teleport Cost. Solid lines show walking; dashed lines show teleports or SOE. Missing routes are dotted.
Now, take this
recommendation to Grand Sorcerer
Gallint. It will be easy to find Grand Sorcerer
Gallint, for he is marked with a yellow dot on your map.
You have nothing more to learn from me. You have completed the tasks I set for you. Go out into the world, broaden your horizons there. You will soon meet greater Masters than I.
I cannot teach you. Please go and seek a Master who offers instruction appropriate to your profession.
You have brought all four keltir fangs! Well done! As a reward I now present you with this map. By clicking on the map you can view the map of Town of Aden and locate your current position.
Now take this
recommendation to Grand Sorcerer
Gallint. It will be easy to find him, for he is marked with a yellow dot on your radar.
Visit Grand Sorcerer
Gallint, the headmaster of Einhovant's School of Wizardry. He will advise you further. It will be easy to find him, for he is marked with a yellow dot on the radar.
May the grace of Einhasad be with you, always.
There is nothing more for me to teach you. You have completed the tasks I set for you. It is time to go out into the world and broaden your horizons. You will soon meet greater sorcerers than I.
It is not for me to teach you. Please go and seek a Master who is qualified to instruct those of your profession.
You have brought all four keltir fangs! Well done! As a reward I now present you with this map. By clicking on it, you can view a map of Town of Aden and locate your current position.
Now take this
recommendation to Grand Sorcerer
Gallint. It will be easy to find him, for he is marked with a yellow dot on your radar.
Visit Grand Sorcerer
Gallint, the headmaster of Einhovant's School of Wizardry. He will advise you further. It will be easy to find him, for he is marked with a yellow dot on the radar.
May the grace of Einhasad be with you, always.
There is nothing more for me to teach you. You have completed the tasks I set for you. It is time to go out into the world and broaden your horizons. You will soon meet greater sorcerers than I.
It is not for me to teach you. Please go and seek a Master who is qualified to instruct those of your profession.
You have brought all four keltir fangs! Well done! As a reward I now present you with this map. By clicking on it, you can view a map of Town of Aden and locate your current position.
Now take this
recommendation to Grand Sorcerer
Gallint. It will be easy to find him, for he is marked with a yellow dot on your radar.
Visit Grand Sorcerer
Gallint, the headmaster of Einhovant's School of Wizardry. He will advise you further. It will be easy to find him, for he is marked with a yellow dot on the radar.
May the grace of Einhasad be with you, always.
There is nothing more for me to teach you. You have completed the tasks I set for you. It is time to go out into the world and broaden your horizons. You will soon meet greater sorcerers than I.
It is not for me to teach you. Please go and seek a Master who is qualified to instruct those of your profession.
Good job. Now you are ready to begin your adventures.
Go to the village. Guide Lancelot is waiting for you there. Go and seek him out. He will teach you the arts you need to survive in these lands.
To get to the village, go west and then north from the School of Wizardry. It will be easy to find Lancelot, for he is marked with a yellow dot in your radar.
You are now ready to begin honing your skills in combat. Hunt the keltirs that run loose in the fields south of Einhovant's School of Wizardry. You will please retrieve keltir fangs, a quest item obtained from dead keltirs. When you finish this assignment, I have a reward for you.
The keltirs' location is marked with a yellow dot on the radar at the upper-right corner of your screen.
You have not yet collected four keltir fangs.
Do as you have been told, and hunt keltirs in the fields south of Einhovant's School of Wizardry. Retrieve four keltir fangs, a quest item obtained from dead keltirs. When you finish, you shall be rewarded.
Now you are ready to begin honing your skills in direct combat. Try hunting the keltirs that run loose in the fields south of Einhovant's School of Wizardry. Retrieve four keltir fangs, a quest item found on dead keltirs. Do this, and I will reward you.
You have not yet collected four keltir fangs.
Do as I have told you, and hunt keltirs in the fields south of Einhovant's School of Wizardry. Retrieve four keltir fangs, a quest item found upon dead keltirs. I have a reward for you, when you're done.
Now you are ready to begin honing your skills in direct combat. Try hunting the keltirs that run loose in the fields south of Einhovant's School of Wizardry. Retrieve four keltir fangs, a quest item found on dead keltirs. Do this, and I will reward you.
You may find the keltirs at the place indicated by the yellow dot on the radar, at the upper-right corner of the screen.
You have not yet collected four keltir fangs.
Do as I have told you, and hunt keltirs in the fields south of Einhovant's School of Wizardry. Retrieve four keltir fangs, a quest item found upon dead keltirs. I have a reward for you, when you're done.
Now you are ready to begin honing your skills in direct combat. Try hunting the keltirs that run loose in the fields south of Einhovant's School of Wizardry. Retrieve four keltir fangs, a quest item found on dead keltirs. Do this, and I will reward you.
You may find the keltirs at the place indicated by the yellow dot on the radar, at the upper-right corner of the screen.
You have not yet collected four keltir fangs.
Do as I have told you, and hunt keltirs in the fields south of Einhovant's School of Wizardry. Retrieve four keltir fangs, a quest item found upon dead keltirs. I have a reward for you, when you're done.
Where to get it
Quest step and inventory conditions must be met by the recipient shown. Rates are base C1 quest chances; this site’s normal Drop/Spoil settings do not change them. Variable or unknown rates are marked explicitly.
| Mob | Level | Item | Quantity | Quest drop rate | Awarded to | Level gap |
|---|---|---|---|---|---|---|
| 1 | 1 | 100% | Only attackerNo party sharingAnother attacker invalidates the drop. | No level penalty |
Give the 4 fangs to a
Guprang or to another Magister. You get a
Recommendation and
World Map.
Chronicle 1 Quest #202
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