Progress includes download, decoding and graphics preparation.
Explore
Aden.
Rediscover a familiar world.
Choose a place, find your light, capture the moment.
Make yourself at home.
Choose your nickname and graphics, then explore Chronicle 1.
All settings can be changed during your visit.
Engine diagnostics
EXPLORE ADEN · v57 · live 60-second historyStart the scene to inspect streaming.
Active work · current stage and file
| Type | Stage | Elapsed | Resource |
|---|
Characters · distance and loading
| Character | Distance | State |
|---|
Asset caches
| Type | Ready | Active | Queued | Failed |
|---|
Recent requests
| HTTP | Received | Duration | Resource |
|---|
Load and JavaScript errors
Measurements cover this page and its terrain workers. GPU timing depends on browser support. Export includes the current coordinates, settings, resource stages and recent history.
CPU comparison: when disabled, recalculate stationary object matrices. Geometry, textures and distance remain identical.
Keeps groups needed by the camera or an updated shadow map. No change to visible detail.
Combines visible cells using the same geometry and material. Keeps the original plants, textures, distances and separate shadow visibility.
Combines small static parts sharing one material. Original textures, visibility and shadow casters are retained.
Combines sparse solid casters across materials. Keeps cut-out foliage, distances and shadow resolution unchanged.
Flight test: 20 seconds out and back at the selected speed. Loads continue normally.